Vision, control through vision
Augmented reality, crossover of the physical world and virtuality.
Software integration, scene enriched with advanced information.
Aesthetic environment, adaptive content for user convenience.
Artificial interaction, serving as a real-world practical function.
Immersive reality, digitally manipulated visual perception.
Object recognition, calculating dimensions for vector definition.
Interconnection, sensing surroundings in parallel ways.
Controlled vision, computer integrated retinal displays.
Writer(s): Sami Tapio Koskivaara, Mika Krister Rosenberg
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